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| G u i d e I n f o |
o====================o
G a m e T i t l e ..... Resistance 2
P l a t f o r m ..... Playstation 3
F A Q F o r m a t ..... FAQ/Walkthrough (Spoiler-Free)
A u t h o r ..... ChaosDemon
C o n t a c t ..... chaosdemonN[at]gmail[dot]com
V e r s i o n ..... 0.20
L a s t u p d a t e ..... November 5th 2008
F o u n d a t ..... http://www.gamefaqs.com
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| i. ) T A B L E O F C O N T E N T S |
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1] - Introduction...........................................[IN00]
2] - Version History........................................[VH00]
3] - Game Basics............................................[GB00]
4] - Walkthrough............................................[WK00]
4.01] SRPA Station.....................................[WK01]
4.02] SRPA III.........................................[WK02]
5] - Weapons................................................[WP00]
6] - Enemies................................................[EN00]
7] - Intel Locations........................................[IT00]
8] - Credits................................................[EM00]
9] - Legal Disclaimer.......................................[LG00]
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| 1] I N T R O D U C T I O N |
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D e d i c a t i o n
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* This FAQ is dedicated to AstroBlue and Dallas, two of the all-time greats,
for all their help and advice when I first started writing.
F o r e w a r d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hello I'm ChaosDemon and welcome to my Resistance 2 guide! You might remember
me from my Metal Gear Solid 4 FAQ. If so, HI! If not, then I hope you are going
to enjoy what you are about to read in the 79 characters per line that follow.
The now Resistance franchise offers PS3 owners some pretty intense first person
action against a breed of scary looking dues called the Chimera. There is no
question that the multiplayer aspect of the game is what attracts most people
to put in their $67.19 after Canadian tax. Nonetheless, if you find that you
are stuck in any portion of the game, I hope I will be able to help you out.
I will include a full walkthrough here, that contains no plot spoilers. I will
not comment on any of the cut scenes or dialogue so you can rest assured you
will not get any of the story spoiled here. I also hope to include the
necessary appendices like Weapons and Intel locations sooner than later! That's
enough mumbo jumbo for now, on to the guide!
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| 2] V E R S I O N H I S T O R Y |
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===============================================================================
[ Version 0.20, November 5, 2008] - A very skeletal first version of the
FAQ. I included the walkthrough up to Chapter 1 basically and added a few
Game Basics as well as intel locations. No weapons or enemies yet, so stay
tuned for those.
===============================================================================
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| 3] G A M E B A S I C S |
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===============================================================================
________
|Controls|
ŻŻŻŻŻŻŻŻ
| |
_,.--.,_ | | _,.--.,_
| _____ | | | | _____ |
|-' `'.___________|_|____________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([] ) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ANALOG/ ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
D-Pad.....................Zoom in/zoom out first person scope mode
Left Analog Stick.........Movement
Right Analog Stick........Aim Weapon/look
L1 Button (hold)..........Zoom
R1 Button.................Primary fire
R2 Button.................Secondary Fire
L2 Button.................Crouch
L2 Button (hold)..........Sprint
Triangle Button...........Action
Circle Button.............Use Grenade
X Button..................Jump
Square Button.............Reload
________________
|Always use cover|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
When fighting a group of enemies, it is very important to take cover. You will
find that the Chimera are pretty accurate, even on the Normal difficulty. If
you stand in the open and try to take them out that way you are almost
certaintly to die. The very least you can do if you aren't going to find any
cover is to crouch.
______________
|Fire in bursts|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To avoid any major recoil on your weapon, you should fire in 2-3 fire bursts
at the very most. The only time you should really spray is when you are in a
tight area or if an enemy is right up close. Otherwise, you should always
focus in firing in short bursts, or you will find that you won't land many
shots.
_____________
|Danger Status|
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Danger Status occurs when the screen is filled with red (presumably blood) and
you hear a heartbeat. When this happens you are probably about another good
shot from going down. It is absolutely vital that you find cover at this
point. Usually crouching behind something will suffice. Always wait out the
"Danger" Status before engaging in combat again.
--> Section under construction
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| 4] W A L K T H R O U G H |
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===============================================================================
Welcome to the Walkthrough portion of the FAQ. Just a reminder that there are
ZERO plot spoilers in the walkthrough. There will probably be some minor
gameplay spoilers though, because I will be describing what you are likely to
see in each area. I wouldn't recommend reading beyond your own point in the
game. Enjoy, everybody!
* Note: Walkthrough is written while playing on the Normal difficulty.
_______________________________________________________________________________
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| 4.01] S R P A S t a t i o n |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I g l o o , I c e l a n d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___________________________________________
|Accompany Major Blake to the Detention Wing|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Watch the opening cutscenes and the action will pick up with Nathan Hale in
the middle of some tall grass. You will immobile at first, but wait for Major
Blake to hand you the Magnum. Once he does that, you will be able to move.
Follow Blake up the small hill and hit the X button to jump over the ledge
when you see it. Continue past the big rocks and you will arrive at the top
of a small cliff, staring down into a nearby base camp below.
Jump down and head into the nearby cabin. Without wasting any time, open fire
on the propane tank directly ahead. Hit it once with your primary fire (R1
button), and another time with your secondary (R2 Button). This should help
you blow open the door. Be ready because as soon as the dust settles, 3
Chimera await you on the other side. Deal with them with some well-placed
shots from your Magnum. Now proceed through the opening and you will find a
Lark on the small table. Pick it up and fire a single missile at the Goliath
outside.
Blake will then kick open the two doors to your left so follow him through.
You will now find yourself back outside. Sprint down the small stairs, past
truck, and into the big tube. Hold the Square Button to pick up Bullseye. A
little prompt will display telling you to crouch, but don't bother yet.
Instead, wait for Blake to take cover near some lumber stacks. You should
follow suit and wait for the Chimera. They will be coming roughly from the
same direction as where the Goliath's foot is.
Open fire with your Bullseye and crouch behind the stacks when you need to
reload or get need to wait out the "danger" phase. After you clear these out,
Blake will continue on. He will move for a while until he reaches the foot of
a narrow catwalk. Move a little closer to the catwalk but don't go on it. Just
stay put and soon two Hybrid Chimera will appear on the higher terrain
directly above. After you've taken care of them, run along the catwalk until
you reach the end of it. Take note of the wooden palette placed against the
railing. This will be a good spot for you to take cover. Do so and wait for
the Chimera to charge towards you from the catwalk.
This should be a pretty big wave, but you shouldn't have too much trouble
mowing them down with your Bullseye. The most important thing here is to not
let them get close. Take care of this wave and Blake will continue on. He's
going to make a right at the nearby crate and through the little space here.
There's a Magnum on the floor, so you can switch your Bullseye if you want.
Otherwise, just follow Blake down the ramp to the detention wing.
[Checkpoint]
_______________
|Locate Daedalus|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wait for Blake to open the door to the next area. The opening to the next area
is to your left, and some floating enemies will open fire on you. They
shouldn't give you much trouble though. Head through the opening now and
down the hallway. Blake will take some time to open the door. Turn around
and watch the hallway as he works on the door. Don't let the inaction fool
you because some floating enemies will be with you shortly. When they arrive,
spray a bunch of bullets in their general direction and you should be able to
mow down a bunch of them at once.
Blake will get the door after you clear this wave. Pick up the Bullseye ammo
if you need it. Blake will be waiting for you by the next opening. Just stay
put and wait for the Hybrid to appear in the opening far ahead. Take him out
and follow Blake to the next position. You should notice that he'll be facing
some fire as he moves ahead. There's a Hybrid on the balconly in the directly
ahead. There's one more to the right of that one, but you'll actually have
to be in that room to see it. After clearing these two out, Blake will make
his way to the fence and open it up. Follow him through down to the next area.
Wait for him to go to work on another door. Turn around and watch the opening
immediately to your right. Some Hybrid will attack you shortly. Clean them
out and watch the upcoming cutscene. [Checkpoint]
______________________________________________
|Accompany Blake to the Airfield for Evacuation|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After this cutscene, sprint through the now-opened area and follow Blake to
the upper floor. There won't be any enemies as you make your way up the ramp
and the stairs. Blake will take cover beside the opening to a hallway at
the top floor [Checkpoint]. Pick up the Carbine in this room if you want it.
I personally like it more than the Bullseye. Open fire on the Chimera in the
hallway and take cover behind the wall where Blake was if you need to.
Take care of this wave and Blake will then move to the propane tank. Just
stay beside him and two more Chimera will come from the left. You should be
able to take care of them with ease. Now follow Blake outside and up the small
set of stairs [Checkpoint]. Grab the nearby rocket and switch to your Lark.
Aim it at the Goliath and wait for it to expose its back. You need to fire a
rocket at its exhaust system, which is basically the "pipes" sticking out
with fire/smoke coming out of them. If you did it correctly, a brief cinematic
should follow.
Time to follow Blake down to the area with the tanks and through the shrubs.
You might get hit with some collateral fire here, but it shouldn't put you
into danger. You and Blake will soon arrive at the foot of a broken bridge
with a river below. Head on to the bridge and make a jump across the gap.
Keep going ahead to the narrow plank. Wake carefully across to Blake's
position.
You are now on the side of a mountain. Proceed ahead for a bit and go directly
ahead into the building. Follow Blake through the opening on the right. Blake
will stay put pretty soon, so you can guess that a fight is about to ensue.
This is going to be a pretty big confrontation. It would help if you can fire
a Secondary shot from your Carbine here. Otherwise, just stay crouched and
spray into their general direction; you should be able to take a bunch of them
out that way. Clean them up and head up the ramp [Checkpoint].
_____________________
|Take down the Goliath|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is going to be quick. Equip your Lark and fire a single missile at the
exhaust (the same area as before) to give it the coup dé grace. Follow Blake
to the extraction point to conclude the mission.
_______________________________________________________________________________
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| 4.02] S R P A I I I |
+-----------------------------------------------------------------------------+
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S a n F r a n c i s c o , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____________________________
|Find and Secure the Moon Pool|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All right, head through the door and down the hallway to initiate a cut scene.
Following this brief cut scene, go directly ahead and take a left in the
hallway. Proceed through the opening at the end of it [Checkpoint]. You
will now find yourself in a room full of water. There are some Furies in
the water, which means any time spent in there is almost a certain death.
Anyway, make a jump on to the ramp to the right and proceed along here. There
is a gap coming up so watch out for that. There's another gap shortly after
that one so be ready for that. Immediately following the second jump you
should see a small plank that leads downwards. Proceed along here carefully
to the next platform. You should be able to see the opening to the next area
from here. Make a jump across on to the ramp that is partially submerged in
the water [Checkpoint].
Now time to take a left and pick up the Magnum right before the opening. There
are three Hybrid awaiting you in the next hallway so be ready for those. You
should be able to take care of them with relative ease. Keep going down to the
end of the hallway, but stop at the foot of the stairs. Go into the room on
the right. There is an Intel in here, as well as a Carbine rifle with full
ammo (those guys didn't do a very good job of fighting I take it). Now let's
go back into the hallway and head up the stairs.
Take a left into the next hallway here. Just follow the path up the small hill
and you should see somebody fending off a Hybrid on the other side of the
steel fence. Just wait at the fence and he should come over for a brief
conversation. After the small talk, take a left through the opening and to
the next area. Take another left along the circular platform and you will find
some stairs leading downwards. Go down and through the door to the next area.
[Checkpoint]
Just wait near the door for a while. You will see some flying Chimera approach
you soon. They are kind of elusive here, so it might take a little longer to
bring them down. Now head up the stairs to the left. Wait at the crates until
the Chimera appear on the far end of the room. Open fire on them. Feel free
use your Secondary Shot because there's some Grenade ammo on top of the
crates. Once you've taken care of them, proceed along your own catwalk and
you should see another gap on it.
Make the jump across, head down the stairs and pick up the grenades stacked on
the crate to your left. Turn your attention to the windows and take out the
Chimera in the other room to the left. Once you've taken care of them, head
down the stairs to the right. Sprint across the room and you should see the
Fareye resting upright near the edge of the cooling tank. It's a Sniper Rifle
basically so I would recommend that you pick it up. Proceed to the area behind
the cooling tank and to find two allies waiting. Follow them through the
hallway to the next room [Checkpoint].
Open fire on the single Hybrid standing on the stairs. A bunch of Chimera will
then answer with some fire power of their own. There are a few from above the
near by stairs, as well as two more from way across the crevice on the other
end of the room. Take cover near the crates and mow them down. Start with the
ones above the stairs because they are the most dangerous bunch. You can use
your Fareye on the Hybrid in the distance if you wish.
Now head up the stairs and closer to your target. There are three Hybrid
waiting in the nearby circular room. Stay close to the wall and wait for them
to get within your sight. You should be able to take care of two this way,
but you may need to go inside the room to finish off the last one. Turn your
attention to the small monitor on top of one of the computers near the
entrance. As you go towards the right one the Metres tracker on the screen
will get smaller and smaller. Once you are in front of the monitor, hit the
Triangle button to close the first flood gate.
Make your way to the next circular room. You can open fire from the catwalk
as they come outside. There is one who refuses to do so though so you can
either pick him off with the Fareye or just finish him off in yo face style.
Anyway, clean up the last of them and activate the monitor in the second
circular room to close the second flood gate. A brief cinematic will initiate
now. When it finishes, head through the hallway to the next area.
_____________________________________________
|Rendezvous with Dr. Malikov at the Med Clinic|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head down the initial stairs and take a left and into the elevator. Now go
directly ahead to the right of the wall with the SRPA logo. Keep going in this
direction and then take a left up the ramp. Collect the Carbine ammo in this
room if you need it. Then head through the opening to the left to reach the
next area [Checkpoint].
Go over to where the Hybrid bodies are and head into the nearby tunnel. At the
end. Some flying enemies await you at the end of it. Don't bother engaging
them here. Instead, just jump down and make a full sprint to the right
[Checkpoint]. If you die and respawn now the flying Chimera will leave you
alone.
Continue ahead until you receive a radio transmission. They will tell you not
to engage the drone, but instead to listen to their instructions. First, take
a left at the end of the hallway and sprint towards the crates. Crouch and
wait there. As as soon as the Chimera move past you to the right, get up and
sprint like hell to the left towards the next pile of crates.
Now take a right and continue sprinting in this direction. Jump into the water
when you see it and swim to the crate in the middle of fthe water and wait
there. The radio will tell you when it's safe. When he does so, turn around
and swim back to the ramp. Now take a left and sprint straight ahead to the
opening with the stairs leading upwards [Checkpoint].
You are now in a room full of water. Collect the Carbine or Bullseye ammo on
your platform. Note the Furies awaiting you in there. Wait for it to be on the
other side of the room, and jump in. Then swim as fast as you can to the
platform in the middle. Immediately take cover behind one of the covers and
stare towards the opening directly ahead, on the platform. Some Chimera will
start pouring through so open fire on them. There's some Carbine ammo and a
Hedgehog for you on this platform. Wait for the Furies to be on the other side
again and then jump into the water and swim to the stairs. Go up and to the
elevator.
Sprint down to the room at the end of the hallway to meet Dr. Malikov.
_________________________________
|Escort Dr. Malikov to the Surface|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow Dr. Malikov out of his office and to the right. He will hold still at a
crate first. Pick off the Hybrid at the far end of this area to initiate a
brief fight. Take cover and wait out the "danger" phase if it goes to that.
Malikov will move to the next position when you clear out the wave.
Head up the stairs and through the nearby opening. You will see two allies
engaging a huge Chimera here. Just stay back and focus on bursting some
headshots at it. If you get in trouble, run away and wait out the danger
phase. Finish it off and Malikov will continue on to the door the Chimera
came from [Checkpoint].
A pretty big fight will ensue here so be ready. Start by taking cover behind
the pillar and open fire on the Chimera, focusing on the ones on high ground
first. Move from the pillar to the crates to the left as required. After you
clear out the first wave, head to the troop waiting by the stairs and a second
will come, this time with the huge Chimera with the flamethrower again. Just
stay on the lower level here and pull out your Fareye to fire some support
fire. Focus on the weaker Chimera before going for the big cahuna. The
flamethrower Chimera will turn its attention to you soon, once it does that
switch to your Carbine and respond, filling its head with bullets.
Clear out the second wave and head up the stairs. Follow Malikov through to
the next room. Jump down to the lower level [Checkpoint]. Grab one of the
Pulse Cannons and wait for the door to open up. Once it does, sprint through
and up the stairs. Take a right here [Checkpoint] to initiate the boss fight.
__________________
|Boss Fight: Kraken|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As the room fills up with water, quickly make your way to the platform.
It has two basic attacks. One is it will smack you with its tentacles, this
does mild damage. His other attack is a huge roar that will inflict some
massive damage if you stay put for too long. It always does its roar attack
after you blast it with your Pulse Cannon, so take cover behind the crate
after firing at it. Fire three more Pulse Cannon shots at it to finish it off.
_________________________________
|Escort Dr. Malikov to the Surface|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After defeating the Kraken, take note of the white platform to your left.
Run towards it and jump over. Meet with Malikov again and follow him for a bit
until he reaches the elevator. Once you reach the upper level, run ahead to
the outside [Checkpoint]. After a brief conversation, take a right and down
the long stairs. Follow Malikov to the next opening. Head through after the
brief radio transmission [Checkpoint].
________________________________________________
|Protect Warner while he reconfigures the Battery|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head up the stairs and to the opening at the top. The big fight is happening
to your right. You can either use the Carbine or the Fareye scattered near
the flour sacks. Whichever you choose though, remember to use the Pulse Cannon
on the Chimera that get close, like on the other side of the flour close. A
single blast should clear out the entire wave if they are close enough. Keep
holding them off until the Battery is complete.
_________________________________________________________
|Escort Dr. Malikov to the landing Platform for Extraction|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Follow the team over to the opening [Checkpoint]. Proceed through and follow
the team to the right where another big fight is happening. Begin by taking
out the Chimera approaching you on the bottom of the hill. Now, head to the
bottom and take a look at the big group of Chimera to your left. Pull out
your Pulse Cannon and fire at the group in the front to wipe them out all at
once. After doing this, it's best to run back to the top of the hill and
engage the rest of the Chimera from here. Pick up the Auger resting against
the building at the top of the hill. It has some thermal abilities and the
Chimera will be glowing, making them more distinct.
Clear out the Chimera, and watch out for the ones that actually make it to the
top of the hill and are attacking you from the side. After you clear out this
wave the team will continue ahead. [Checkpoint] Head over to the car to lure
the Chimera out. As soon as you do so, run back up the hill and take cover
behind some flour sacks. After finishing this wave off, take a right and two
more Chimera will engage. They should be cake though. You will have to deal
with a few more, watch out for the one on the balcony above. Finish off this
final wave and sprint up the ramp to your left and follow the team the rest
of the way to the extraction point. Now head back through the opening to start
your next objective [Checkpoint].
______________________________________________
|Retrieve the Inhibitors from Dr. Malikov's Lab|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head directly forward towards the compound. It won't be long before some
Chimera led by a huge one with a flamethrower appear. There's some Carbine
ammo behind the car to the right if you need it. There's some more resting
against the Cabin to the left and seven more scattered on the floor. Once
you open fire on the big Chimera it will start approaching you. Sit still and
start filling its head with some shots. As soon as you start taking damage
from the flamethrower, sprint out of range and crate some distance. Then
continue your fire. Just keep sprinting away and firing at it to bring it
down [Checkpoint]. The Chimera will explode after it dies so stay far away.
Proceed ahead into the compound and sprint to the darkened elevator directly
ahead, and slightly to the left. Proceed ahead to the opening at the end
of the hall [Checkpoint]. You'll be in a room almost completely filled with
water now. Don't jump in, but instead take note of the rocks sticking out
towards your left. It creates a path for you to proceed. Once you reach the
end of it, take note of the second safety point directly ahead. Wait for
the coast to clear (ie no Furies) and swim across. You can now just walk on
the rocks over to where the door is.
You can't go in so head over to the broken platform leading to a pile of junk.
Run and jump across to that pile. Once you reach the top of it a single
Chimera will introduce itself [Checkpoint]. After disposing of it, sprint
on to the platform and jump across to the where the Hybrid's carcass is.
Proceed ahead through the opening [Checkpoint].
There's a door to the left so let yourself through. Feel free to pick up the
Magnum here. Proceed down this hall, careful to avoid the fire. Turn into the
door to your right to Malikov's lab to procure the inhibitors. There's a
Rossmore shotgun right outside of the door (the one Malikov was using) if
you need it.
_______________
|Escape the Base|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head up the nearby stairs and soon a bunch of enemies will attack you. The
assault will begin with some of the flying ones, so take out as many as you
can first. Shortly after the Hybrid will rush you so at that point it's
important to retreat. Switch to the Rossmore or Magnum and take out the
Chimera as they get close. Now continue up the stairs and take a right down
the hallway.
Head to the end of this room to find the next door and sprint through
[Checkpoint]. Go over to the crates and take cover. Open fire on the Chimera
up at the balcony. After that, take out the three on the other side of the
crates. Sprint up the ramps and then through the stairs to the next area
[Checkpoint]. There will be some Chimera here so dispose of them. Then
continue through to the next room. Sprint up the stairs here and take cover
at the crates. A pretty big wave of Chimera will open their attack on you,
including one of those flamethrower ones. Just use your cover and pick off all
the Chimera attempting to close the distance first. Then, switch over to your
Rossmore (or Magnum) and finish off the one with the flamethrower. Retreat out
of its range if you have to.
Sprint up the remaining stairs and to the circulat elevator to the surface.
Head over to the Helipad for one more confrontation against the Kraken.
All right, this one is going to take a little longer than last time. The basic
principles still apply -- watch out for its roar attack, and tentacle smash.
Note that if you take a direct hit from its tentacles, meaning if you stand on
the spot and the tentacle collides on your head, then you will die instantly.
Wait for your Pulse Cannon to charge and open fire on it. Keep moving from
left to right to avoid a direct hit from its tentacle. After a bout three
shots it will submerge into the water. Just watch all directions until it
resurfaces.
Note that when the dragon goes farther than it usually does (you will know
when you see it), after you shoot at it there, its next position is a surprise
attack on the platform you are standing on. So it is important to remember
that immediately following a shot to it when it's farther away than usual, go
as close to the elevator you came from as you can, but keep watching in that
direction for it to appear again. After that just repeat the process until
you bring it down to complete the mission.
+-----------------------------------------------------------------------------+
--> That's it for now, folks! More coming soon.
===============================================================================
+-----------------------------------------------------------------------------+
| 7] I N T E L L O C A T I O N S |
+-----------------------------------------------------------------------------+
===============================================================================
I g l o o , I c e l a n d
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________
|Intel #1|
ŻŻŻŻŻŻŻŻ
SRPA Airfield
+-----------+
Shortly after collecting the RPG-7 rocket and firing it at the exhaust system
of the Goliath for the first time, Blake will lead you through some shrubs
and some tanks. At the end of it here is a broken bridge which leads you to
the side of a mountain and a building shortly after that. Once you get inside
the building, Blake will tell you to follow him to the right, instead, go
straight to the end of the hallway to find it.
________
|Intel #2|
ŻŻŻŻŻŻŻŻ
Detention Wing
+------------+
After the cut scene with Daedalus, head through the opening, but instead of
following Blake up the ramp, go up the one in the opposite direction. You will
find it at the end of the catwalk here.
S a n F r a n c i s c o , C A
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________
|Intel #6|
ŻŻŻŻŻŻŻŻ
Tactical Command
+--------------+
Do all the objectives you have to in the beginning. After you jump across
the platforms in the very first room filled with water and the Furies, you
will arrive in the next room with a Magnum there. At the far end of the next
hallway in the final room to the right is this Intel.
________
|Intel #5|
ŻŻŻŻŻŻŻŻ
Moon Pool Room
+-------------+
Head through the doors and work your way to the circular control room where
you close the first flood gate. The Intel is on the interconnected computers
in the middle of the room. Just circle around until you see it.
________
|Intel #7|
ŻŻŻŻŻŻŻŻ
Med Clinic
+---------+
Work all the way to the point where you pick up the Pulse Cannon, just before
the first fight with the dragon. The Intel is placed on the circular computer
in the centre of the room. Go directly to Intel #4.
... More coming soon!
===============================================================================
+-----------------------------------------------------------------------------+
| 8] C R E D I T S |
+-----------------------------------------------------------------------------+
===============================================================================
osrevad: For the PS3 controller
SBAllen: For posting this FAQ
===============================================================================
+-----------------------------------------------------------------------------+
| 9] L E G A L D I S C L A I M E R |
+-----------------------------------------------------------------------------+
===============================================================================
This FAQ is copyright (c) 2008 ChaosDemon. Please do not post this FAQ on your
website without asking for permission first. However, if I granted you
permission to host one of my FAQs before, feel free to host this one without
asking for my permission again. This applies to all future FAQs written as
well. If I grant you permission to host this FAQ, you now have my permission to
host any FAQ I may write in the future without emailing me for permission
again. I hope this makes life a little easier for you webmasters. Otherwise,
you can email me at chaosdemonN [at]gmail[dot]com to ask for permission.
I will very rarely deny permission but I do have some very reasonable
requirements that I must ask of you when posting this guide:
* Please do not place any ads on the same page as the FAQ
* Please do not edit this FAQ (like adding or deleting text)
* Please present this FAQ as close to the way you see here on GameFAQs as
possible
===============================================================================
Copyright 2008
Just another FAQ brought to you by...
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